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Ludum Dare 30 Go Time

August 23rd, 2014 @ 11:13

Just starting the first real day of coding for the 30th Ludum Dare. I started off this jam thinking of making some kind of simulation game - something where you, in a relatively low-pressure environment, could build up a system or a network and watch it do its work, like SimCity.

Justin and I had a short brainstorming session when the theme - Connected Worlds - was announced. They say to never go with your first idea - however, after considering two-screen tower-defense games, games where dinosaurs are attacking the modern world, games with constellations (I really liked that one and I hope some other people do it), and meeting Kevin Bacon, we eventually went with just that. This will be a game where you build up an interstellar shipping empire, moving goods between planets.

I also wanted to try to make use of multiple windows or views, and that goes well with theme. We're pretty sure we know what we are going to do with them. Early screenshot:

Ludum Dare 30 screenshot