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UCI Game Developers Week Lecture: Tools in Unity

May 27th, 2018 (edited November 3rd, 2022)

I spoke yesterday at the UC Irvine Video Game Development Club's Game Developers Week. I discussed the four major methods for creating tools in Unity (property drawers, custom inspectors, editor windows, and gizmos) to help develop and debug Unity games, and showed some specific examples of each from Pillars of Eternity and Pillars of Eternity II: Deadfire. I also shared about my tool for browsing references to and from any asset in a Unity project, which is now available on Github.

Click this image to view the slides:

Making huge games in Unity with tools, by Brian MacIntosh


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