Those Dam Beavers! Update
January 29th, 2011An after-competition improved version of Those Dam Beavers is here.
An after-competition improved version of Those Dam Beavers is here.
The UCI Video Game Development Club's Winter Game Jam 2011 ended yesterday. This annual competition within the club requires each team to make a game in one week according to a theme. This year the theme was "pressure". I was a programmer on one of the four participating teams of about 10 people each. It was quite cool to see the game come together over the week as the artists submitted the various assets and the code was assembled. The brainstorming session was also a fun experience involving many great ideas, jumping from genre to genre but usually including beavers with jet packs and bubblegum.
You can get all four games here - I worked on "Those Dam Beavers!".
P.S. We used FlatRedBall and its editor Glue to make our game - sadly I don't recommend anyone else repeat the experience, especially if you're trying to use version control. I do love C# and XNA though.
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After a few bug fixes, Port Apollo is done! I'm looking forward to moving on to a new project. See the the Port Apollo project page to download.
I've just put up a download for Port Apollo. I'm going to be taking bug reports and maybe some feature requests on this version before I call the project DONE!