Primeval Laboratories


Screenshot showing the Main Menu for Primeval Laboratories.

Screenshot showing many projectiles flying about as the player fights an enemy robot.

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Ludum Dare

Primeval Laboratories requires the Microsoft XNA Framework 4.0.

About

Primeval Laboratories was created as my first entry into the Ludum Dare competition. This competition, held a few times each year, challenges developers to make a game completely on their own, based on a given theme, in 48 hours.

The theme for Ludum Dare #24, for which Primeval was made, was Evolution. I chose to take the theme literally, and wrote a genetic algorithm that evolves robots for each generation from the best of the preceding generation. This was the first time I had successfully implemented a genetic algorithm, so the competition was a personal success for me.

The game may be polished and expanded lightly in the future.

Credits

Created by Brian MacIntosh.