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Camera Obscura IGF Update

December 2nd, 2012

Here's a long overdue update on Camera Obscura. It's been quite a while since I've posted about it, but work has been continuing on. We submitted the game to the Independent Games Festival, for which the results are expected in January. The current plan is to beginning working on release at that point, hopefully with some more recognitions to our name!

There's tons of new stuff now, including over 50 levels, a vast array of background and tile art, and a number of new features for tracking statistics, best scores, and achievements. Oh, and a final level, complete with cutscenes and a "final boss" of sorts. This video should demonstrate some of the new shinies: