Twitter Ludum Dare One Game a Month github npm Youtube

Welcome to I'm Brian MacIntosh, and I am a game programmer in the Orange County area of Southern California. This site serves to host and distribute some of my games and my blog, below.

I have developed games and apps for the XBox 360, Windows PC, iPad, Amazon Alexa, and Windows 7 Phone. I'm particularly interesting in procedural generation, pixel art, and emergent gameplay, and I'm looking forward to developing more games with these technologies.

Blog RSS E-Mail

You are filtering on tag 'cmd'. Remove Filters
Previous Page | 1 total posts | page 1 of 1 | Next Page

Keeping cmd windows open with /K

January 29th, 2014 @ 13:28
Tags: cmd, nodejs, random

I like using .BAT files to run common tasks like compiling Java code or starting my NodeJS server. It's very convenient to just execute a .BAT where you've already written out all the proper parameters rather than typing out an entire call every time you need it. This does cause a problem, though - if any of the programs that execute from the .BAT returns an error code, the command window will immediately close. This makes it impossible to debug those programs.

I tried adding the pause command at the end of each file, but to no avail - the command window exits immediately when a program returns an error and doesn't execute the rest of the file (which is responsible of it, admittedly).

The solution was to use a parameter to the cmd program itself:

cmd /K bat/mybat.bat

The /K parameter keeps the window open even if the .BAT stops executing. I simply copied all my .BATs to a subdirectory and created wrapper bats using this line.


Previous Page | 1 total posts | page 1 of 1 | Next Page